Fifteen-year-old witch-for-hire Sarah Finn finds herself atop the Athenian Acropolis, exchanging money for an ancient Spartan helmet said to contain extraordinary powers. But when the exchange ends in a double-cross, it exposes a conspiracy that could reignite a two thousand-year-old war between Athens and Sparta.
An essential read before this spring's The Prisoners of Sparta: The Raiders of Folklore Book 3.
The Raiders of Folklore Adventures An Eye of Odin Prequel
FOUR Adventures THREE Heroes TWO Worlds ONE Destiny A prequel to The Eye of Odin, this collection of four novellas offers readers a deeper look into the history of Grayle Rowen, Sarah Finn, and Brenna Bjorndottir, and their enthralling—and deadly—world.
PREY - When Grayle Rowen is forced to help fix a faulty communications tower high in the Canadian Rockies, he sees his chance to escape the Gloomshroud Camp for Delinquent Youth, his prison for the last six months. But Grayle soon finds there are worse things lurking in the woods than within the camp’s walls. Inside Gloomshroud, he was just another delinquent with strange abilities—but in the wilderness, unprotected and out of his element, he’s easy prey.
DOUBLE CROSS - Fifteen-year-old witch-for-hire Sarah Finn finds herself atop the Athenian Acropolis, exchanging money for an ancient Spartan helmet said to contain extraordinary powers. But when the exchange ends in a double-cross, it exposes a conspiracy that could reignite a two thousand-year-old war between Athens and Sparta.
GAUNTLET - During the festival of Eostre, fourteen-year-old Brenna Bjorndottir must use her wits and skills to win the Gauntlet, an obstacle course designed to test the limits of young Viking warriors. But when Brenna realizes the other competitors would do anything to win, even kill, the Gauntlet becomes more than a competition—it becomes a race for survival.
FATED - Sarah Finn is back in high school, a perfectly normal place for any teenager to be—unless you’re an undercover witch-for-hire on a mission. Then it’s far from normal. Even less normal is Grayle Rowen, a schoolmate who doesn’t seem to have an aura, the luminous energy surrounding living things. While Sarah investigates his strange trait, an elite squad of witch-hunting Crusaders tracks her down. Suddenly, staying alive becomes more important than discovering Grayle’s secret.
On probation for burglary, disliked by everyone at school, and with no memory of his past, fifteen-year-old Grayle Rowen thought his life couldn’t suck more than it already did. He was wrong—it was about to get worse. Much worse.
While on a field trip to the Vancouver Museum, Grayle is forced to steal a Viking runestone from the museum’s newest exhibit. Should’ve been an easy job, especially for a master thief like Grayle. What he didn’t expect was another student, Sarah Finn, tagging along, or the Viking goddess of death showing up to steal the same artifact.
Now in a fight for their lives, Grayle and Sarah learn the runestone is one of five markers describing the whereabouts of the Eye of Odin, a mystical orb said to give its owner infinite knowledge of the past, present, and future. Though Grayle would love nothing more than to ditch Sarah, he knows he’ll have little hope of finding the Eye and unlocking his mysterious past without her.
Dodging Hel-hounds, Frost Giants, and a cannibal Hex, the two teenagers race from Canada to the frozen reaches of Norway in an effort to recover the remaining runestones. The stakes are clear: find the markers in time and save the world. Fail, and the Viking goddess will use the Eye to destroy mankind.
The Emerald Dagger The Raiders of Folklore: Book Two
The plan was stupid, and Grayle knew it.
He’d had a lot of hair-brained schemes over the years, but a smash and grab inside a fortified palace took the prize.
He stared at the thick tempered glass case. Inside, propped on the dummy dressed in sultan’s garb, was the Emerald Dagger.
Everything depended on him getting it—their hunt for the Eye, keeping the world safe, discovering where he came from.
There was no plan B.
Since discovering a hidden world existed parallel to our own, fifteen-year-old Grayle Rowen learned he’s also a Hexhunter, someone born with the skills to track down and kill witches. Awkward…since his friend, Sarah Finn, is a witch-for-hire.
Now, together with Sarah and her elf Caretaker, Grayle travels to Istanbul to retrieve a third runestone linked to the whereabouts of the Eye of Odin—an artifact of unimaginable power. Their search pits them against Romans, a Crusader hit squad, and a journey through a deadly tomb. But what Grayle and Sarah discover about themselves along the way might be more than what they bargained for, and may ultimately put their friendship to the test.
From Istanbul’s grandest sites to its deepest tunnels, Dennis Staginnus has created a fast and furious thrill ride in this sequel to The Eye of Odin.